Www facw. jul.meny.dk

jul.meny.dk

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I'm not developing the port, but I hired a company who I thought was most capable. Outside of that, I realize I owe everyone a very long blog post regarding the current state of what the hell I've been doing. If anyone cares, I'm doing well, I've made enough money to fund development for however long it takes, I will put in as much detail as I feel necessary, I'm currently working on the editor, I've made significant progress, and I think I will make an excellent game worthy of everyone's time. I'd like to continue hosting the flash version of Happy Wheels as long as possible. I realize I have not made a news post in around 2 years.

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jul.meny.dk

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I'll give more details once it's up. If there's an issue, I can't fix it unless I know what it is. I'll be making a few minor changes here and there to see whatever works best. Was scheduled for this month actually, but I don't see that happening so immediately. With the loss of certain ad networks, I'm going to try out a few different ad formats on this site as I continue to attempt to regain some of the revenue that went missing. Flash ads no longer seem to be viable, so, as you may have noticed, I just recently added an html5 ad before Happy Wheels loads. However I fixed that on Friday morning yesterday.

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jul.meny.dk

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If you're having issues loading Happy Wheels, please tell me what you're experiencing in the comments below. I probably didn't want to tell anyone so nobody would ask me when it will be released. That would allow me to actually make much of my own artwork for the game in the editor itself. Though I would prefer to be silent, I feel obligated to say that I am still working full time on the sequel, and it's still reeeeeaally time consuming. Earlier this year google decided, after 7 years, that they no longer felt Happy Wheels was appropriate for their ads.

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I've still gotten a couple complaints though. I just wish I could magically present everyone with what I'm working towards now rather than at some undetermined point in the future. It will be out before Flash is murdered by Chrome. Hopefully it will become the fully featured platform I always wanted Happy Wheels to be. I'm actually going to have to build in pen support as that would totally be possible given the way the brush tool works.

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jul.meny.dk

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Anyways, if you're reading this, you'd probably like to visit that place. There are also some really great tools that server admin Kittenswolf has made that have automated sharing and reporting of levels. A nice upgrade is that it will run at 60 fps interpolated, physics will still be 30 fps. So, I'm sorry to everyone that I can only now offer more waiting. In a very slow manner, I've made the effort to replace that revenue by using other ad networks. I've not seen a naked watermelon level in months.

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jul.meny.dk

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I probably should have made a news post about this a while ago, but surprises are nice I guess. It was fine all that time, but now, after zero changes to my content, it's offensive. If it's not please complain in this Happy Wheels discord here:. When I first uploaded the changes, there was indeed a bug that affected 1 of my 2 front end servers which prevented the game from loading. I also managed to speak with a lot of featured level authors. If you somehow play the Flash version, they'll function fine. Unlike the flash version of Happy Wheels, I've basically had to learn a new language and construct all of my own tools before I could even get to the creative side of things.

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jul.meny.dk

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I've been building my own game engine from scratch. There are so many complexities to building out all of the vector drawing tools that function similarly to Flash, that I have developed a much greater level of an appreciation for that program. . I think the topic here borders on a slight emergency, so I'm making this one. Through it I was introduced to some cool users, several of which have become much needed moderators who have greatly improved the quality of the general level submissions.

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